

Sims will be pushed to eat at a certain time. Possible features that may or may not be included:Ĭustom moodlets when on the work lot during work hours (or 1-2 hours before work hours) - the effect of these moodlets depends on traits. They should hopefully be able to work normally, but I'm not sure. I'm not sure how opportunities will work yet. Having a good relationship with your boss or co-workers will increase your performance, as usual. If you don't want to use up space, you can use Jynx's rabbithole rugs: You will still need a rabbithole on the lot to apply for the job and perform other interactions. When not on the work lot during work hours, your performance will go down. I'm currently unsure of whether I should make promoted immediate, or only after the work day is over. Sims can get promoted, demoted and fired, same as usual. Having the right skills can make your performance increase faster, as usual. As normal, if you only work for part of the hour, you only get paid for the part you worked. Sims will get paid for their work after the work hours have ended. Using these interactions will make your performance go up faster.Ĭo-workers will be continuously pushed to use the work interactions, though you can stop them and socialize with them as usual.

When you're on the active work lot during work hours (or 1-2 hours before work hours), your career performance will go up slowly.Ī new "Work" menu is added to object relevant to the job, with options for "Work Normal" and "Work Hard". I've already started on it, and so far it seems to be going well. I'm pleased to announce that I'm making a mod that allows you to have actual visible workplaces. I haven't updated this thread recently because it sort of died out, but since someone posted, I should let you all know the mod is now complete and available for download here:
